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Capacity value of the Initialize Particle Node in the Visual Effect Grap...
How to reproduce:1. Open the attached "case_1394616" project2. Open the "New VFX" Visual Effect Graph in the Project Browser3. Chang... Read more
“CommandBuffer: built-in render texture type 3 not found while executing...
Reproduction steps:1. Create a new “3D URP” or “2D URP” project2. Observe the Console window Expected result: No warnings are displa... Read more
Editor is not able to load when using NuGet DLL plugins and scripting de...
How to reproduce:1. Open the attached project “Sept04.zip“2. Observe the result Expected result: The Editor launchesActual result: U... Read more
[HDRP][Shadergraph] Texture preview is only animated by time node in Pla...
Steps to reproduce:1. Add paths to manifest.json of latest HDRP and Universal packages2. Open "New Shader Graph" and observe Same Te... Read more
The Orbit Tool activates instead of the View Tool in 2D Mode when the "O...
How to reproduce: 1. Open the “View Tool Bug.zip“ project2. Open the “SampleScene”3. Go into 2D view4. Hold the “Option“ (“Alt” on W... Read more
Memory increases gradually when the Camera is opened and closed
How to reproduce:1. Open the attached project "CameraOpenClose.zip"2. Build And Run the project on HoloLens 23. Click on the "Camera... Read more
GameObjects with higher Render Queue values are being reflected on GameO...
How to reproduce:1. Open the “IN-99906_repro“ project2. Open the “SampleScene“3. Enter Play Mode and observe the “IceSphere“ GameObj... Read more
Switching a Type QueryBlock to prefabs fails
Open search window Press the + button to add a type filter (ex: t:material) Click the query block, chose PRefab in the dropdown. See... Read more
Help / Unity API Reference Greyed out in Visual Studio
To repro:0. Make sure your system is clean (no Unity or VS were installed on it before).1. Using download assistant install Unity (5... Read more
[TextureInspector] Error spam when textures in Select Texture window don...
Steps to reproduce: Create a 2D URP project Make sure Project Settings -> Quality -> Textures -> Global Mipmap Limit is set... Read more
All about bugs
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