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[Texture] 16-bit greyscale PSD cant be read
16-bit greyscale PSD cant be read 2. How we can reproduce it using the example you attached 1) Open project2) Reimport Rocks_H.psd3)... Read more
Editor performance drops significantly when displaying Inspector for Tim...
Reproduction steps:1. Open the attached project2. Open the scene named "SampleScene"3. Open the Timeline window (Window > Sequenc... Read more
[Standalone] Screen.fullScreen fullscreen mode switches incorrectly afte...
Steps to reproduce: 1) Download attached project "New Unity Project.zip" and open in Unity.2) Build project for Windows standalone x... Read more
Different behavior between UnityEditor and UTR observed when counting m_...
Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce:1. Open the “IN_67094” project2. In the Build Settings “Run Device“ dropdown, select the desired device3. Press Bui... Read more
[ReflectionProbe] Reflection Probe data not updated when object Cast Sha...
Repro: 1. Open the project 'Indirect Lighting Reflection Probes'2. Load the scene 'ReflectionShadowNotUpdating'3. Select 'Reflecting... Read more
Multiple Playmode Tests return different results when run in batchmode
How to reproduce:1. Unzip the project2. Modify "RunTests" and "RunTests_Batchmode" .bat files (change the file paths so they are val... Read more
Setting custom bake inputs from the Lightmapping.started callback throws...
Setting custom bake inputs has this check```if (!GetProgressiveBakingBackendEnabled())ErrorString("Custom bake inputs will not be pr... Read more
The left mouse click Action in Input Action does not trigger consistentl...
Reproduction steps: 1. Open the attached project “ReproProject“2. Connect a Meta Quest headset to the PC3. Connect a Bluetooth mouse... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
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