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0
votes
Fixed

[Texture] 16-bit greyscale PSD cant be read

Graphics - General

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May 05, 2017

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Version/s: 2017.1.0b3

16-bit greyscale PSD cant be read 2. How we can reproduce it using the example you attached 1) Open project2) Reimport Rocks_H.psd3)... Read more

1
votes
Active

Editor performance drops significantly when displaying Inspector for Tim...

Timeline

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Feb 02, 2026

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Version/s: 1.8.10

Reproduction steps:1. Open the attached project2. Open the scene named "SampleScene"3. Open the Timeline window (Window > Sequenc... Read more

0
votes
Fixed

[Standalone] Screen.fullScreen fullscreen mode switches incorrectly afte...

Deployment Management

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Jun 26, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "New Unity Project.zip" and open in Unity.2) Build project for Windows standalone x... Read more

0
votes
By Design

Different behavior between UnityEditor and UTR observed when counting m_...

DirectX11

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Jun 01, 2022

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Version/s: 2022.2.0a13

Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more

7
votes
Fixed

[Android] [Vulkan] Shaders are rendered differently in the Player than i...

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Jan 30, 2024

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Version/s: 2023.2.8f1, 2023.3.0b5

How to reproduce:1. Open the “IN_67094” project2. In the Build Settings “Run Device“ dropdown, select the desired device3. Press Bui... Read more

0
votes
Won't Fix

[ReflectionProbe] Reflection Probe data not updated when object Cast Sha...

Progressive Lightmapper

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Aug 05, 2016

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Version/s: 5.4.0f3

Repro: 1. Open the project 'Indirect Lighting Reflection Probes'2. Load the scene 'ReflectionShadowNotUpdating'3. Select 'Reflecting... Read more

0
votes
By Design

Multiple Playmode Tests return different results when run in batchmode

Deployment Management

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Jul 12, 2020

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Version/s: 2018.4, 2018.4.24f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Unzip the project2. Modify "RunTests" and "RunTests_Batchmode" .bat files (change the file paths so they are val... Read more

0
votes
Fixed

Setting custom bake inputs from the Lightmapping.started callback throws...

Progressive Lightmapper

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Oct 19, 2018

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Version/s:

Setting custom bake inputs has this check```if (!GetProgressiveBakingBackendEnabled())ErrorString("Custom bake inputs will not be pr... Read more

0
votes
Active

The left mouse click Action in Input Action does not trigger consistentl...

XR Input

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Sep 17, 2025

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Version/s: 6000.0.58f1, 6000.2.5f1, 6000.3.0b2

Reproduction steps: 1. Open the attached project “ReproProject“2. Connect a Meta Quest headset to the PC3. Connect a Bluetooth mouse... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

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