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Duplicate
Votes
7
Found in
2023.2.8f1
2023.3.0b5
Issue ID
UUM-62225
Regression
Yes
[Android] [Vulkan] Shaders are rendered differently in the Player than in the Editor on the Android devices with Adreno 740 GPU when using Vulkan Graphics API
How to reproduce:
1. Open the “IN_67094” project
2. In the Build Settings “Run Device“ dropdown, select the desired device
3. Press Build And Run
4. Observe the Player
Expected result: Shader rendered correctly and looks the same as in the Editor
Actual result: Shader rendered incorrectly and looks different than in the Editor
Reproducible with: 2023.2.0a10, 2023.2.8f1, 2023.3.0b5
Not reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.0a9
Testing environment: Windows 10 Pro
Not reproducible on: No other environment tested
Reproducible on this device:
VLNQA00523, Samsung Galaxy S23 (SM-S911U), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
VLNQA00524, Samsung Galaxy S23+ (SM-S916B), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
VLNQA00531, Oneplus OnePlus 11 5G (CPH2449), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
Not reproducible on these devices:
VLNQA00342, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00270, Samsung Galaxy S10e (SM-G970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00281, Samsung Galaxy S10e (SM-G970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
Notes:
- Only reproducible with Vulkan Graphics API
- Not reproducible on Windows Standalone and iOS Platforms
-
Resolution Note:
Duplicate defect of similar issue.
Duplicate of another internal issue: UUM-63516: [Android] [Vulkan] Shaders are rendered differently in the Player than in the Editor on the Android devices with Adreno 740 GPU when using Vulkan Graphics API and adding UV channels to mesh through the script
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