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Under Consideration for 6000.3.X
Votes
0
Found in
6000.0.58f1
6000.2.5f1
6000.3.0b2
Issue ID
UUM-119412
Regression
No
The left mouse click Action in Input Action does not trigger consistently when using Meta Quest 3 with Bluetooth mouse
Reproduction steps:
1. Open the attached project “ReproProject“
2. Connect a Meta Quest headset to the PC
3. Connect a Bluetooth mouse to the Meta Quest device
4. Switch to Android platform (File → Build Profiles → Select Android platform in the “Platforms” list on the left, press on the “Switch Platform” button in the bottom right corner of the window)
5. Build & Run the “SampleScene“ scene (File → Build Profiles → press on the “Build&Run“ button in the bottom right corner of the window)
6. Try to click on the left mouse button in Player
7. Observe the results in the logs (for example in logcat)
Expected result: The click is registered in the logs, specifically log “ACTION performed“
Actual result: Nothing appears in the logs after clicking
Reproducible in: 1.8.0 (6000.0.58f1, 6000.2.5f1, 6000.3.0b2), 1.14.2 (6000.0.58f1, 6000.2.5f1, 6000.3.0b2)
Reproducible on: Windows 11
Not reproducible in: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
Not reproducible on devices:
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
- VLNQA00151 - Samsung Galaxy S9 (USA) (SM-G960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 10
- VLNQA00508 - Galaxy S21 Ultra 5G (SM-G998U1), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
- VLNQA00580 - Xiaomi Redmi Note 8 (2021) (M1908C3JGG), CPU: Mediatek MT6769Z Helio G85 (12nm), GPU: Mali-G52, OS: 11
Notes:
- The issue only reproduces when clicking the left button on the Bluetooth mouse while the device is stationary and the right button is not pressed
- Reproduces with OpenXR and OculusXR plugins
- Does not reproduce on Android phones
- The issue persists regardless of which “Active Input Handling” setting is selected in the Project Settings (Edit → Project Settings → Player → Configuration)
- The issue is not specific to a project
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