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Terrain material does not receive updates when its color is changed usin...
Reproduction steps:1. Open the attached 'MapTest' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the 'MapManager' Game... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
error CS0103: The name 'AnimationUtility' does not exist in the current ...
Reproduction steps:1. Open project "Animation.zip"2. Build the project Expected result: Project build successfullyActual result: thi... Read more
Upgrade with SafeMode clear HDRP FrameSettings
When I upgrade my HDRP project from Unity 2020.3.8f1 to 2021.2.0b2, my FrameSettings in the HDRP Global Settings are completely wipe... Read more
When evaluating an interrupted transition, the Animator writes the last ...
How to reproduce:1. Open the “Animator-CrossFade-Bug.zip“ proect2. Open the “SampleScene“3. Open the Game view, hierarchy, and the A... Read more
NullReferenceExceptions are constantly spammed when setting "Visual Effe...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Shader Graph -> Blank Shader Graph3. In... Read more
Custom Heatmap Value asset displays unnecessary third column in Subgraph...
Steps to reproduce: Create a new Unity 3D URP Project In the Project window, go to Assets → Create → Shader Graph → Custom Heatmap V... Read more
XRI NulRef in stand alone profiler upon opening.
Issue: When opening the Profiler (Standalone Process) in an XR Core project, it holds a single console error on startup related to t... Read more
Animation Crash on transition (Playable system) mecanim::CreateValueArray
How to Reproduce:1. Open the attached Project (Juan wrote OwnCloud url)2. Go to the "CUSTOMER_NAME" menu tab at the top3. Select "Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
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- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method