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Fixed
Fixed in 2022.3.63f1, 6000.0.51f1, 6000.1.5f1, 6000.2.0b4, 6000.3.0a1
Votes
0
Found in
2022.3.60f1
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-99493
Regression
No
When evaluating an interrupted transition, the Animator writes the last evaluated values for all values instead of correctly defaulting to the state's current configuration
How to reproduce:
1. Open the “Animator-CrossFade-Bug.zip“ proect
2. Open the “SampleScene“
3. Open the Game view, hierarchy, and the Animator windows
4. Enter Play Mode
5. Observe the Hierarchy and the Game view
Expected results: All Animator children get activated one at a time
Actual result: At one moment, all children get activated at once
Reproducible in: 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- One split-off crossfade starts a few milliseconds later than the other one. This makes the second crossfade override the first crossfade and, in the process, causes the bug
- All the animations get activated until the transition finishes
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