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Large amount of cache entries cause a cache miss to take more time to co...
How to reproduce:1. Open the user attached project (CachingMetricsTest.zip)2. Open the test runner window by going to the menubar: W... Read more
[macOS] SleepTimeout.NeverSleep setting is applied to the Editor after e...
Reproduction steps:1. Open the attached “SleepTimeout.NeverSleep bug.zip“ project2. Enter Play mode3. Exit Play mode4. Wait for 'con... Read more
undoRedoPerformed Callback gets called when the Draggable GameObject fro...
Reproduction steps:1. Open the attached project2. Open the SampleScene.unity in the /Assets/Scenes folder in the Project window3. Se... Read more
Skinned Mesh Prefab teleports when any child Transform change is undone ...
How to reproduce:1. Open the “CC.zip“ project2. Open the “Assets/Scenes/TestingScene.unity” Scene3, Click the arrow to the right of ... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more
Console constantly throwing notification messages when UI gameObject is ...
To reproduce: 1.Download and open attached project.2.Go to "BadQualityOfInternalTesting" folder and open "Test" scene.3.Expand "Canv... Read more
9-Sliced Sprites do not scale correctly in UI Toolkit when Sprite Asset ...
Reproduction steps:1. Open user-submitted project2. Enter Play Mode Expected result: Two panels with identical backgrounds are displ... Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
2D Confiner is jerky on bounding shape edge
From user Forum [https://forum.unity.com/threads/2-6-0-preview2-2d-confiner-jerking-on-bounded-edges.857368/] : There is a regressio... Read more
Lightmap packing no longer packs the islands in the order of biggest to ...
How to reproduce:1. Open the “LightmapPacker“ project2. Open the “Test“ scene3. In the Lighting window “Generate Lighting“4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject