Search Issue Tracker

Fixed in 2.6.0



Found in [Package]


Issue ID




2D Confiner is jerky on bounding shape edge

Package: Cinemachine Classic


From user Forum [] :

There is a regression that if the VCAM is following a target character and it reaches the edge of the bounding box it will no longer just stop moving (as expected with a damping of 0 on X,Y,Z), but instead start jerking.

You can repro the problem by importing the Cinemachine Example Scenes and loading the 2DConfiner scene. In the CM vcam2D menu, change  X, Y, Z Damping to 0 in the Body - Framing Transposer. Hit play, move the character away and come back near the wall ==> Notice the camera is jerking a bit when away and back to the wall.


This bug is also in FogBugz with ID 1232146



Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.