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[Firefox] WebGl Crashes on bundle downloading
-e: the repro project fails with a "too much recursion" error in Firefox but works fine in Chrome -repro (only works on windows):--c... Read more
Using a loop pose in an animation slightly affects the mid-point of the ...
How to reproduce:1. Open the user-submitted project2. Enter Play mode3. Click on the "Bounce, with loop-pose" button and observe the... Read more
Unity crashes when marshalling a C++ COM interface instantiated in C# ba...
To reproduce: 1. Download the project, attached by user (TestInteropProject.zip)2. Add {path_to_project}\Assets\Plugins\x86_64 to th... Read more
Depending on the Scene window Camera zoom 2D Tiles become offset vertica...
How to reproduce:1. Open the attached project named "Case_1335871"2. Select one of the Tiles from the Tile Palette window3. Move the... Read more
[Android] READ_EXTERNAL_STORAGE gets added twice to android manifest whi...
Steps to reproduce:1. Open user attached project and build it with development build unchecked2. Open Android Studio3. Go to Build -... Read more
Lighting changes depending on the order in which lights are enabled
Bug?: So the problem is that when you turn off directional light skybox and GI takes other directional light. Project Steps: Scene c... Read more
[Android]Builds fail when multiple "Unable to parse file" errors are thr...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Console ... Read more
"Local Volumetric Fog" Component's "Inherit from Hierarchy" mode doesn't...
How to reproduce:1. Open the attached "hdrpET" project2. Open the "OutdoorsScene" scene3. Open the Game view4. In the Hierarchy, sel... Read more
Painter2D drawn vector image has borders even when no borders are set in...
How to reproduce:1. Open the attached “Painter2D_Border_Issue.zip” project2. Inspect the “ReproDoc” UXML Asset Expected result: Draw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names