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Standalone player do not support Compute Shaders when OpenGL extension i...
How to reproduce:1. Open attached project2. Build for Windows3. Run the build with -force-glcore42 argument Reproducible with: 2018.... Read more
Terrain component missing its help icon
All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more
Visibility toggle is not respected in the Hierarchy when exiting Play Mode
How to reproduce:1. Open the attached "IN-81793" project2. Open the "Level 1" Scene3. In the Scene Hierarchy, locate any parent Game... Read more
Crash on AssetImportManager::Import when starting project
Reproduction steps:1. Open user attacher project Expected result: The project starts normallyActual result: Project crashes when sta... Read more
[OSX][InputField] OnEndEdit omits the last composition character when us...
When typing Korean, the last composition letter typed to InputField is omitted when User query "GetComponent<InputField>().tex... Read more
Selecting "corrupted" prefab crashes editor
Reproduction steps:1. Open the "bug.zip"project.2. Expand "Parent of bugged object" prefab3. Select the "Particle_Add_Item_Forge" pr... Read more
[Timeline] Box selecting Animation Clips is not available
Reproduction steps:1. Open the attached "case_1328214.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select Cu... Read more
The Profiler shows incorrect data and spams the console with "Missing Pr...
How to reproduce:1. Open any project with the Input System installed2. Import the attached Unity Package3. Open Scene "ConnectedSyst... Read more
[Ubuntu] [Vulkan] Lag, visual glitches and console warnings when resizin...
Steps to reproduce: Open a Unity project Install URP (optional step but makes the issue much more prominent) Switch to Vulkan render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open