Search Issue Tracker
SetParticles changes the rotation of first few particles when using Quat...
The upwards parameter has to be Vector3.down or Vector3.right.Using Vector3.up, Vector3.left, Vector3.forward, Vector3.back does not... Read more
Standalone player do not support Compute Shaders when OpenGL extension i...
How to reproduce:1. Open attached project2. Build for Windows3. Run the build with -force-glcore42 argument Reproducible with: 2018.... Read more
Terrain component missing its help icon
All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more
The GhostPresentationGameObjectSystem throws a ObjectDisposedException w...
How to reproduce: 1. Open the project “IN-92376_Ghosts”2. Enter Play Mode3. Observe the Console Expected result: No errors appearAct... Read more
SRP Batcher can't batch draw calls during MainLightShadow pass when Read...
How to reproduce:1. Open the attached project "SRPShadowBatch.zip"2. Open Assets/BUG Report/BugScene.unity3. Open Window>Analysis... Read more
[Installer] Print and Save buttons are shown over the license agreement ...
1. download MacOS installer from link provided2. run installer3. observe "Print" and "Save" button on "License agreement" tab Expect... Read more
Selecting "corrupted" prefab crashes editor
Reproduction steps:1. Open the "bug.zip"project.2. Expand "Parent of bugged object" prefab3. Select the "Particle_Add_Item_Forge" pr... Read more
A small gap is created in the default NavMesh when setting "Step Height"...
1. Download user's attached project "FollowPlayerNavMesh.zip"2. In the project, open the scene "ZombieChaser"3. Go to Window->AI-... Read more
[Linux] Bug reporter wrapped inside GTK window, showing GTK titlebar and...
Reproduction steps:1. Create a new project2. Click Help > Report a Bug Expected results: only one title bar exists for the bug re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code