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45
votes
Won't Fix

InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeA...

Graphics Device Features

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Mar 31, 2023

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Version/s: 2020.3.46f1

How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the console window Expected outcome: No error... Read more

40
votes
Won't Fix

[2021.3] “Cleanup Blit" is logged when entering Play Mode in a newly cre...

RP Foundation

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May 26, 2023

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Version/s: 2021.3.26f1

How to reproduce:1. Create a new project using a “3D (URP)” or “3D (HDRP)” template2. Enter Play Mode and observe the Console window... Read more

29
votes
Fixed

Blurry Text

Text (TextCore)

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Sep 13, 2023

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Version/s: 6000.1.0b10, 6000.2.0a1

Description: Starting 2023.1, IMGUI's text is blurrier than at small point sizes and on low-resolution screens. link to forum post: ... Read more

21
votes
Fixed

Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying a...

Mecanim Animation

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Jan 03, 2024

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Version/s: 2022.3.17f1, 2023.3.0b1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

20
votes
Third Party Issue

[Android] The Player crashes when the project with com.google.android.pl...

Android

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Mar 21, 2024

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Version/s: 2021.3.36f1, 2022.3.22f1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more

18
votes
Fixed

[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...

Vulkan

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May 03, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 6000.0.0b16, 6000.1.0a7

How to reproduce:1. Open the “IN_74879” project2. Open the “SampleScene”3. In the Build Settings make sure the Android Platform is s... Read more

11
votes
Active

Object.Destroy takes unreasonably long when called on large prefabs

Scene Management

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Oct 09, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the "UnityBug_DestroySlow.zip" project2. Build and run the project3. Open the Profiler4. Record the Player5... Read more

44
votes
Won't Fix

[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll

WP8.1

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Mar 03, 2015

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Version/s: 5.0.0f4

Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more

52
votes
Fixed

[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...

Graphics - General

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Jan 27, 2015

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Version/s: 5.0.0b21

CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more

44
votes
By Design

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0f4

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more

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