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GFX memory usage in editor is significantly higher than in player when u...
Reproduction steps:1. Open the attached project ("case_1334548.zip")2. Open the "SetMeshScene" scene: Project window > Assets >... Read more
"Branch Group" tools have missing tooltips
h3. {color:#172b4d}How to reproduce:{color}1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "T... Read more
Crash with multiple stack traces when using Burst-Compiled Span.Fill()
How to reproduce:1. Open the attached “IN-114238”2. Open the “OpenMeToCrash“ Scene3. Enter Play mode4. Observe the crash Reproducibl... Read more
Cannot click button that was created using the IMGUIContainer from "UIEl...
1. Open the attached "repro.zip" project2. Enter the Play mode3. Click the button in the scene Expected result: Button text changes,... Read more
Crash accessing uninitialized memory when importing FBX with animated us...
How to reproduce:1. Create a new project2. Copy the attached fbx file onto the Assets folder of your project.3. Select the FBX asset... Read more
Unity batchmode freezes after passing incorrect path to editorTestsResul...
How to reproduce:1. Download the attached project2. Launch Unity with -batchmode -runEditorTests -projectPath %projectPath% -editorT... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it.2. Add a control scheme for keyboard&mouse and a control scheme for... Read more
Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
Font Asset Creator Font Face dropdown is active but does nothing when cl...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Font Asset Creator window (Window > Text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code