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Shader compilation fails with "implicit cast from "float" to "vec2"" err...
How to reproduce:1. Open the user's attached project2. Select Edit/Project Settings/Player/Other Settings and set OpenGLCore as Grap... Read more
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Open... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more
Prefab Variant Transform fileId changes
Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more
[iOS] Texture on device takes more memory than it should
To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more
Crash on FMOD::ChannelGroup::addGroup when importing MIXER file with FMOD
How to reproduce:1. Open the attached project from "1335777casefmod.zip"2. Observe crash Reproducible with: 2021.2.0a16Not reproduci... Read more
[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
Crash on __pthread_kill when opening a project with a broken prefab
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Project crashes when opening Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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