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List element overlaps everything when using Serializable struct/class
Reproduction steps:1. Open the attached project2. Open “Assets/Scenes/SampleScene.unity”3. Click “Cube” GameObject5. In the Inspecto... Read more
Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce:1) Open attached project and ThirdPersonCharacter scene2) Create new script3) In Start function, add "Application.targe... Read more
Crash on BucketAllocator::Allocate when entering Play mode
Reproduction steps:1. Open the attached project ("UnityBugMemoryLeak")2. Open scene "Assets -> Scenes -> Levels -> Debug -&... Read more
[Android] Blit Type "Auto" or "Never" causes Android to show black scene
To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity2. Open "SampleScene" scene3. Set Android platform... Read more
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps:1. Import the attached project2. Open the repro scene and observe the errors3. Open the ShaderGraph and disconnect the S... Read more
InputField of UIToolkit Slider does not update bound property
Reproduction steps:1. Open the attached “SliderBugTest.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the ... Read more
All the textures are cleared when creating Texture array
How to reproduce:1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit)2. Open th... Read more
Build fails with IL2CPP error when building in IL2CPP Scripting Backend
How to reproduce:1. Open project "1422009"2. Open Edit -> Player Settings -> Player3. Set Scripting Backend to IL2CPP4. Open F... Read more
'task.rasterData.vertexBuffer == NULL' errors when using a Particle System
Steps to reproduce:1. Open User-attached project2. Run the Sample scene3. Tab out and wait for at least 3 minutes Expected: nothing ... Read more
[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...
How to reproduce:1. Create a new project using the default 3D template2. Make a WebGL build3. Open the built Player on Chrome4. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value