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Unclear error message when building fails due to non-ASCII username on W...
Steps to reproduce: 1. Create user account with non-ASCII characters2. Create project in a simple path only containing ASCII charact... Read more
[WebGL] TypeLoad Exception with Auto-Properties in build
To reproduce:- Open the project and build to webgl- Observe errors:TypeLoadException: A type load exception has occurred.System.Type... Read more
Android does not write $, % and & symbols in app name
Android does not write $, % and & symbols in app name, they are replaced with underscore ("_") Read more
Only first scene in streamedSceneAssetBundle is available for load
BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBund... Read more
Asset Store view docking corrupts scene view (5.0 RC3 Mac)
To reproduce:1. Open a project2. Open asset store3. Dock it in a way which would cause the scene view to resizeExpected result: It d... Read more
After closing and reopening scene view, clicking on an object selects th...
To reproduce:1. Open attached project (New Unity Project 7)2. Open test scene3. Close the scene view4. Reopen the scene view5. Selec... Read more
[AssetImport] Sprite settings loss while multiediting texture assets whe...
1. Open attached project.2. Change one sprite texture type to sprite, other to any other.3. Select both and change texture type to a... Read more
Ambient lighting does not update in play mode
Steps to reproduce:1. Open attached project. (New Unity Project 5)2. Open scene Test.3. In Lighting settings try changing skyboxes. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS