Search Issue Tracker
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test".2. Open profiler->Timeline.3. Notice there are additional empty thread slots, that only takes... Read more
[Android] Japanese characters aren't displayed on devices running Androi...
Repro steps:1. Open attached project "FontTest"2. Build and Run to a device with Android 12 Actual: Japanese character don't get dis... Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
Moving the Hierarchy tab will cause a NullReferenceException to be throw...
How to reproduce:1. Create a new project in 2020.1.0a232. Move the Hierarchy window by dragging the name of the tab3. Dock the Hiera... Read more
Crash on SerializedFile::IndexTextFile when importing a specific asset
How to reproduce:1. Create and open a new project with the URP 3D template2. Import the “Apocalypse Wasteland - Synty POLYGON” asset... Read more
Overlay Camera is not rendered when Graphics API is set to WebGL 1.0
How to reproduce:1. Open the “IN-106724“ project2. Go to Project Settings > Player > Other Settings3. Ensure “Auto Graphics AP... Read more
[Vulkan] ScreenCapture.CaptureScreenshot does not work in the Editor whe...
How to reproduce:1. Open the attached "1338579_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Press "space" E... Read more
Wrong sorting for "GC Alloc" column in Show Related Objects panel of Pro...
How to reproduce:1. Open the "Profiler_Test.zip" project2. Open the "SampleScene" scene3. Open the Window > Analysis > Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU