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Opening a project leads to loop of Calculating asset hashes and Re-seria...
Reproduction steps:1. Open user's project (link in the edit) Expected result: Project opens without getting stuck in a loopActual re... Read more
[Timeline] A much larger audio clip is created when dragging and droppin...
Repro steps:1. Open attached project2. Create an empty GameObject in the Hierarchy3. Open the Timeline Window and create a Timeline ... Read more
When an application is built with Development Build, it results in incre...
Steps to reproduce:1. Open the attached user's project "VR Core Template.zip"2. Switch to Android3. Make sure Development Build is e... Read more
Compiler errors aren't thrown when triggered more than 1 time
Reproduction steps:1. Open the attached project2. It contains a script which will fail to compile (but will work in Editor)3. Try to... Read more
[HDRP][VR] Target Eye setting does not work when using Single-Pass Insta...
How to reproduce:1. Open the "1159306_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected res... Read more
Backport Previoous Frame Remap functions for Foveated Rendering
Missing previous frame versions of the UV remap functions in FoveatedRendering_Metal.hlsl (RP Core) Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
Unity crashes in a build when a GameObject has components that belong to...
Repro steps:1. Open user attached project2. Open scene "GameScene"3. File -> Build and Run Expected: Build runs normallyActual: B... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more
RaycastResult.sortingLayer always returns the default Layer when Raycast...
How to reproduce:1. Open the user-submitted project "RaycastHit.sortingLayer.zip"2. Open the SampleScene3. Enter Play mode4. Click o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject