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Editor crashes when 'Build And Run' is opening the built Xcode project w...
When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce:1) Open th... Read more
Crash when loading file [5.4 regression]
How to reproduce: 1. Open attached project2. Open scene Scenes/LoadPrefabScene.unity3. Play the scene- Unity crashes- The last messa... Read more
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow--works when loading asm build -repro:--get... Read more
Coverage.GetStatsFor API shows 0 hits for generic methods
Steps to reproduce: Open attached project Enable Code Coverage by pressing Test/Toggle Open Test Runner and run all editor tests Cli... Read more
UnityEvents using Classes as Paremeters don't fire when used in builds
Steps to reproduce:1. Open the QA-attached project (Link in the edit "Project: (60mb)")2. Run the MainScene in the editor.3. Press t... Read more
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is...
Reproduction steps:1. Open the attached "Test20233URP" project2. Open the "New Scene" scene3. Observe the Console logs Expected resu... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene2. Open "TestClass.Partial" in VS3. In Line 9 add a Br... Read more
Using Content Size Fitter or Vertical Layout Group causes error
When using the Content Size Fitter OR the Vertical Layout Group components on the Content of a Scroll View, and playing the scene an... Read more
Occlusion Culling does not cull shadow casters
To reproduce:1. Open provided project2. Open Assets/Scene/Scene.unity3. Open Windows/Occlusion Culling and switch to the Visualizati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject