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Fixed in 5.3.0



Found in


Issue ID




Filled UI Image element display broken



To reproduce:
1. Open attached project
2. Select image gameobject
3. Adjust fill amount
4. Adjusting the fill amount will break the image

Comments (9)

  1. afftar

    Dec 11, 2015 10:16

    I have this issue in 5.3 !! :((((

  2. Buoysel

    Oct 22, 2015 20:12

    This still isn't working correctly. The filled UI element latches on to other UI elements above it, and I get this jumbled mess:

  3. Juande

    Oct 10, 2015 15:44

    Bug fixed (or at least works as I expect) in 5.2.1p3! Hooray! :)

  4. a3dline

    Oct 09, 2015 08:02

    not work/.

  5. Juande

    Oct 06, 2015 16:27

    There's a workaround to overcome this issue. Since the problem happens when rendering the expanded Image object after another UI object, just place the Image component to be the first to render in the Canvas (to be the child of the canvas). If you need to have the image to cover all the UI elements, create a new Canvas with only that expanded Image object.

  6. FaberVi

    Oct 05, 2015 18:33

    Same problem from 5.2.1p1! Now 5.2.1p2 and not working........ No comment.

  7. tbg10101_

    Oct 05, 2015 13:50

    I reported the same issue and was directed to this issue, fixed in 5.2.2:

    The description is different but apparently it is the same root cause.

  8. N.i.x

    Oct 01, 2015 18:34

    Same with 5.2.1p2 released few hours ago...

  9. Anh-Pham

    Sep 29, 2015 12:18

    FILLED UI IMAGE even not work!

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