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Video player doesn't play when building on Windows for OSX
Steps to reproduce:1. Open user attached project on Windows2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confirm... Read more
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is...
Reproduction steps:1. Open the attached "Test20233URP" project2. Open the "New Scene" scene3. Observe the Console logs Expected resu... Read more
SerializedProperty Undo does not work properly when the parent Serialize...
Generating diff of this object for undo because the type tree changed still occurs. I have attached a repro. Open the project. Navig... Read more
[iOS] Spinning wheel appears and application crashes on a device if exte...
To reproduce:1. Open project attached by the user2. Make sure "starter" scene is included in the build settings and build it for iOS... Read more
Shader does not show up on iOS 10 GLES3
1. Open my attached project2. Make sure OpenGLES3 is selected as graphics API3. Build & deploy to iOS10 device. Expected result:... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
Coverage.GetStatsFor API shows 0 hits for generic methods
Steps to reproduce: Open attached project Enable Code Coverage by pressing Test/Toggle Open Test Runner and run all editor tests Cli... Read more
Occlusion Culling does not cull shadow casters
To reproduce:1. Open provided project2. Open Assets/Scene/Scene.unity3. Open Windows/Occlusion Culling and switch to the Visualizati... Read more
The Player renders black on a Quest headset when MSAA, Post Processing, ...
How to reproduce:1. Open the user's attached project2. Build And Run the project on Meta Quest 23. Put on the headset Expected resul... Read more
Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps:1. Open "TestLoading" project2. Build the project in development mode3. Start the build and ... Read more
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