Search Issue Tracker
ScrollRect scrolling randomly stops even with the deceleration rate set ...
Steps to reproduce: 1. Open attached project2. Open scene "test" and run it3. Click on scroll rect and while holding mouse move it a... Read more
[Windows] Menu Item entries are limited to 1000
How to reproduce:1. Open the attached 'project-1219404.zip' project2. In the Editor select 'Menu' and scroll to the end Expected res... Read more
[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...
Reproduction steps:1. Create a new project2. Switch the platform to iOS3. Create and open a new Script4. Add "using UnityEditor.iOS.... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit)2. Enter Play mode3. Observe how capsules behave when they collide with... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce:1. Open any Unity project on a device running macOS2. Navigate to the Title bar and drag the Scene icon next to the... Read more
[IL2CPP] 2D Vector3 array converted to 2D Vector4 array has zeroed vecto...
Reproduction steps:1. Open the attached "1411185.zip" project2. Open the "SampleScene" scene3. Open Player Settings4. Make sure "Scr... Read more
[Android] Player crashes when using IL2CPP Scripting Backend and accesin...
How to reproduce:1. Open the “IN_75766” project2. Open the “SampleScene”3. In the Build Settings change Build Target to Android and ... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
Crash after closing the Editor when broken asset bundle is loaded asynch...
Reproduction steps:1. Open the attached project ("UnityCrashTest.zip")2. Open the Test Runner window (Window -> General -> Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons