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Crash on UnityEngine.SetupCoroutine:InvokeMoveNext when calling Coroutin...
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play4. Wait till unity crashes5. If Unity... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
Scrolling through very long pop-up lists only possible with arrow buttons
Reproduction steps:1. Create a new empty Project2. Open Services Window3. Click any Service4. Press Use an existing Unity Project ID... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
Sprite sorting group stops working when using it in Sub-Scenes
Reproduction steps:1. Open the attached “IN-93687” project2. Open the “Scenes/SampleScene/sub-scene” Scene3. Observe the Scene or Ga... Read more
Prefabs in Hierarchy Window occasionally aren't highlighted in blue
Steps to reproduce:1. Open the attached project ("McDROID repro")2. Enter "_DLC" scene3. Observe "Angry Worm Space" in Hierarchy win... Read more
Error i->previewArtifactID == found->second.previewArtifactID' is thrown...
This assertion was randomly and rarely reproducible for a couple of years at least for me, but recently it started to happen much mo... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps :- Open attached project- Open SampleScene- Press Play- Click on the yellow sphere on the center- Notice the console mes... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
[HDRP] Emission intensity can be increased to infinity which in turn bre...
How to reproduce:1. Open the attached project2. Open the New Scene3. Select the Cube in the Scene4. Increase the Emission Intensity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window