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0
votes
By Design

Particle Trails 'Color over Lifetime/Trail' use a single colour by default

Shuriken

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May 11, 2017

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Version/s: 2017.1.0b5

How to reproduce: 1. Open any (new) project2. Create a Particle System3. Enable the 'Trails' option4. Try to set the Color over Life... Read more

2
votes
By Design

A rotated UI element is not fitted to the parent element as expected

UI

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May 18, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more

0
votes
Fixed

[Shadergraph] Properties can not be renamed

Package: Shader Graph

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Apr 22, 2021

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Version/s: Master (f99fb3bcdb)

Reproduces in Master f99fb3bcdbDoes not reproduce in the SRP2Core version packaged with Version: 2021.2.0a13.1875 Repro steps:1. Cre... Read more

0
votes
Active

The order of activation for Water Deformers and Foam Generators will cau...

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Sep 10, 2024

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Version/s: 6000.0.19f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “WaterDeformerIssueRepro“ project2. Open the “Island“ scene3. Spam toggle on and off the “Decals/Causti... Read more

2
votes
Fixed

Camera stops Rendering when it has HDR and MSAA set to Off and a Post Pr...

Package: PostProcessing

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May 15, 2019

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Version/s: 2.0.17

How to reproduce:1. Download and open the attached project "1154624.zip"2. Open the Sample Scene3. Inspect the Game window Expected ... Read more

1
votes
Duplicate

[LightProbes]When spot light and area light are enabled some light probe...

Global Illumination

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Jun 23, 2016

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Version/s: 5.3.5p3

To reproduce:1. Open example project "test.unity"2. Notice that some light probes are broken Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p... Read more

0
votes
Fixed

[UAAL] Setting up project to be used as a library causes and building ca...

Package: Purchasing

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Apr 14, 2021

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Version/s: 3.0.1

1. Open attached "NativeAndroidApp" with AndroidStudio2. Try to build and launch on device Expected result - App launches on deviceA... Read more

0
votes
Fixed

Invalid GUILayout state in SceneHierarchyWindow view after double-click...

Scene Hierarchy

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Feb 07, 2022

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Version/s: 2020.3, 2022.2, 2022.2.0a4

Steps to repro:1. Open the attached project and Scene2;2. Open the Light Explorer window (Window>Rendering>Light Explorer;3. D... Read more

0
votes
Fixed

GPU Lightmapper produces invalid texels in a certain scene

Progressive Lightmapper

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Feb 08, 2020

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Version/s: 2019.3.0f6, 2020.1.0a22

Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more

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