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Won't Fix

Votes

0

Found in [Package]

1.5.0-exp.1

Issue ID

OXRB-523

Regression

No

[XR] Multiview Render Regions Optimizations AllPasses enabled cuts off right eye texture

Package: OpenXR Plugin

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Steps to reproduce:

  1. Open project with a Unity version < 6.2
  2. Upgrade project with OpenXR  1.15.0-preview.1
  3. Open Project Settings
  4. Select OpenXR
  5. Select Meta Quest Support
  6. Select the Meta Quest Support Cogwheel button for additional settings
  7. Select the Multiview Render Regions Optimization drop down
  8. Select AllPasses
  9. Close the menu
  10. Observe the Validation rule prompting you to upgrade to "6.2" 
  11. Close Project
  12. Upgrade your unity version to any version of 6000.2.x that is less than 6000.2.0b2
  13. Reopen project
  14. Open Project Settings
  15. Open Validation Rules
  16. Fix all remaining rules
  17. Observe

Actual results:

You will see there is no longer a validation rule for Multiview Render Region Optimization requires a specific version. However, it is not supported in these editor versions.

 

Building a VR project results in the right eye seeming to be cut off

 

The image on the right is the expected and image on the left is the bug. You can see the right eye texture is a sharp line instead of a rounded edge. This is very obvious inside the HMD.

!image-2025-05-14-09-28-39-825.png|width=667,height=169!

 

Notes:

  • The expected workflow is to upgrade to the latest 6.2 release version and it will fix this bug.
  1. Resolution Note:

    Upgrading to the latest 6.2 version fixes this issue.

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