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Unity freezes while applying prefab when the scene has multiple Box Coll...
Reproduction steps:1. Download project "PrefabApplyBug.zip" and open in Unity2. Open scene "Bug"3. Select "Prefab" in Hierarchy4. Cl... Read more
[iOS] German upper case letter sharp S (ß) (Unicode U+1E9E) does not fal...
The German capital sharp S letter was introduced recently as part of Unicode in 2008. When this character appears in a Text componen... Read more
[DirectX] On Camera.Render freezes the editor when Clear flags is set to...
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice a freeze, later a crash in the editor Expected result: ed... Read more
Using Tilemap.ClearAllTiles() some tiles are left behind until Unity rec...
To reproduce: 1. Download attached project "2DAdventureGame.zip" and open in Unity2. Open "Test" scene3. Click "MapGenerator" game o... Read more
Physics.Raycast hits ghost collider if gameObject has attached Character...
Steps to reproduce: 1) Download attached project 'BugReport_Physics_Raycast.zip' and open in Unity2) Open scene 'Scene' and press Pl... Read more
Appdata_t Position vertex value within Shuriken is changing as a global ...
Steps to reproduce: 1) Download attached project 'Tests.zip' and open in Unity2) Open scene 'bug'3) Select 'Particle System' particl... Read more
[iOS] iOS PlaybackEngine is not loaded when running in batch mode on Mac...
As a result, it's impossible to build for iOS from the console.The issue only appears on Mac Minis.Not reproducible with iMacs and M... Read more
Debug.Log() was called twice when executed
To reproduce: 1. Download attached project "Assets.zip" and open in Unity2. Open "Main" scene3. Enter to Play mode4. Press "Button" ... Read more
UI.Button.OnClick Event is firing twice
To reproduce:1. Open attached Unity project "ButtonTest.zip"2. Open "Main" scene3. Go into Play Mode4. Press the button Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Metal: Shader[HDRP/Unlit]” warnings are constantly thrown after trying to restructure Particle System Prefab
- UnityEvent Inspector retains argument field after switching the function to a different variant
- MissingReferenceException thrown when deleting a Cinemachine Camera with the CinemachinePixelPerfect extension
- Memory leak warnings are thrown when cancelling the creation of a font asset using render mode SDF16 or SDF32
- Right/left eye viewport is truncated when Foveated Rendering and Symmetric Projection and Subsampled Layout are enabled on Meta Quest 3/3S