Search Issue Tracker
[Shaders] Shader compilation is slow for shaders with massive amounts of...
Shader with >100 million possible variants (via shader_feature/multi_compile) is having shader import time problems. Surface shad... Read more
[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...
To reproduce:1) Open attached project2) Make sure it is set to IL2CPP3) Build and run on device4) Close the app fully (clearing from... Read more
[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...
The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more
[Crash][OSX] Standalone build crashes on startup with OpenGL2 on some co...
Reproduction steps:1) Open attached project "GL2Crash"2) Build for OSX Standalone Universal or x64--- Build will crash on startup Wo... Read more
[Scripting] Exception in API updater: Sequence contains more than one ma...
Steps to reproduce: 1. Download and import attached project.2. Reimport "EvilCore.dll" from asset folder.3. Inspect the console. Act... Read more
[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...
Repro steps:1) Open the project(which is empty and newly created)2) Change graphics API to GL3) Notice the Game View breaks (look at... Read more
Selecting color picker freezes editor (caused by "SoundBlaster" or "Nahi...
How to reproduce:1. Create a new project2. Create a new material3. Click on it to see in the inspector4. Select color picker5. Notic... Read more
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce: 1. Build the attached project for GLES2 (tested on iOS)2. Observe that after the app is launched you'll get these erro... Read more
Unity crash on InsertAnimationClipCurveIDsCrash when applying changes to...
To reproduce:1. Open attached project2. Open Hierarchy window3. Select "Armature|run" animation in the Project window4. In the Inspe... Read more
[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...
Error when coming back from background:D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping