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[MSE] SceneCount is always 1 in Awake()
Repro steps:1)Open the project and Scene12) Add Scene2 additively and press play3) See the debug prints from SceneLoadTest - sceneCo... Read more
[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button5. Choose "UnreliableFragmented"... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
[Shuriken] Renderer max and min particle size fields are visible in the ...
Steps to reproduce: 1. Create new project or download attached one and skip to step 4.2. Create particle system.3. Set its render mo... Read more
[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...
Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more
BuoyancyEffector2D.density is compared against colliders mass instead of...
Steps to reproduce:1. Download and open project "BuoyancyEffector2DBugTest.zip"2. Open and play scene "level01"3. Notice that smalle... Read more
When an object has a parent and physics were initiated collider is mispl...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "test" scene3. Notice that the red plank doesn't ... Read more
[FrameDebugger] Global shader parameter values get reset after exiting p...
Steps to reproduce:1) open users attached project2) play scene 'GlobalIntReportingError'3) capture a frame with the frame debuger4) ... Read more
[ShaderCompiler]Editor crashes when closing if the shader compiler crash...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Open 'DynamicIndexing.shader' file in shader co... Read more
[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds
Forum thread:http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping