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The NavMesh Surface Build Volume is visible when the component is off or...
The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce:1. Open attac... Read more
[MSE] Error when playing multiple scenes with baked GI
To reproduce:1. Open attached project2. Open "sceneone" scene3. Open "scenetwo" scene additive4. Set active "sceneone" scene5. Open ... Read more
[Mac] Building Settings window allow to press Build and Run button twice...
1. Open project.2. File - Building settings.3. DoubleClick on Build and Run button.3. Press Save in a first window. (game built)4. P... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps:1. Open attached pro... Read more
[ParticleSystem] Max Collision Shapes should not go below 0
Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO ... Read more
[ParticleSystem] Sub-emitters should be named after their "type" when ge...
When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more
ArgumentCache.TidyAssemblyTypeName allocates lots of memory
To reproduce:1. Open attached project (ArgumentCache.zip)2. Open Profiler and set to "Deep profile"3. Play Scene 14. Click on Reload... Read more
[ParticleSystem] Particles disappear when rendered with mesh and some ar...
Steps to reproduce: 1. Download and import attached project. "repro-case_753530-MeshParticles.zip"2. Open scene: TestScene3. Press p... Read more
Event window does not refresh when Unity retrieves focus, and stays white
Open Animation WindowAdd an eventDouble-click event to open event windowSelect another applicationGo back to Unity Window is white, ... Read more
Event window does not update content when changing animation
Event window does not update content when changing animation Create two animations with an event each. Each event should refer to th... Read more
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