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[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps:- Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering g... Read more
Animation is jiggered when manually dragging animation window playback h...
To reproduce:1. Open attached project2. In Hierarchy window, select 'AnimationCon' instance and enable Animation Component in the In... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce:1. Open user attached project "BuggyGraphic.zip"2. Enter Play Mode3. Press on "Hung my Unity" Expected result: Un... Read more
[UWP][.NET] Generated Assembly-CSharp projects use different .NET profil...
Steps to reproduce:1. Download 1144565_repro.zip2. Switch platform to UWP3. Switch backend to .NET4. Build project Results: Building... Read more
[VCS] [A2] Object reference fields and inspector VCS status bar should h...
For easier workflow, it would help if there was an ability to do asset checkout (for Perforce) directly from a field that references... Read more
[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
ProBuilder Mesh loses vertex color information when doing unrelated oper...
How to reproduce:1. Open the attached project in the OC.2. Select "Cube" in the Hierarchy3. Move it with a Transform tool.4. Press C... Read more
[Recorder] Loading Recorder List sets the Recorder names to empty strings
How to reproduce:1. Create a new Unity project2. Add the 'Unity Recorder' package3. Open Window > General > Recorder > Reco... Read more
[Gradient] Undoing a gradient change in the inspector does not update th...
Repro steps:1. Expose a gradient2. Edit the exposed gradient in the inspector3. Undo the gradient change while the gradient window i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row