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[Backport] [Android][IL2CPP] Crash with signal 6 on CreateFreeThreadedMa...
Reproduction steps:1. Open the attached user's Unity project "Il2cppCrash.zip"2. Go to File > Build Settings and switch to Androi... Read more
[Backport] [macOS] Toolbar buttons disappear when resizing Editor window...
Reproduction steps:1. Create a new Unity project2. Make sure that Unity Editor is not in full-screen3. Drag the Unity Editor to the ... Read more
[Backport] The Material's shader is not fully set when switching the sha...
How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Select ... Read more
[Backport] Out of memory when minimizing GPU-bound Vulkan player with ru...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.Currently we don't throttle, so if the project ... Read more
[Backport] RectMask2D has a small amount of padding on the top, left and...
How to reproduce:1. Open the attached project2. Open SampleScene3. Observe Game View Expected result: You see two grey squaresActual... Read more
[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps:1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"2. Open Scene "SampleScene"3. Open Build Settings in... Read more
[Backport][2020.3] Data size for different pixel format textures error i...
How to reproduce:1. Open the user's "CopyTextureBug1088882" attached project2. Enter the Play Mode3. Observe the Console log Expecte... Read more
[Backport] Crash on VirtualRedirectTransfer when loading AssetBundle whi...
How to reproduce:1. Open the attached project "AssetBundleCrash"2. Open the Scene in Assets/Scenes/SampleScene.unity3. Enter Play Mo... Read more
[Backport] [UIToolkit] FlexGrow variable value doesn't appropriately aff...
How to reproduce:1. Open the user's attached "ListGrowBug" project2. Open the "Bug -> Open" window from the menu Expected result:... Read more
[Backport] Some prefabs reimport every time editor is restarted
Using Unity 2021.2.0f1 1. Create a project which has a Prefab and add a MonoBehaviour to that prefab2. Restart the Editor3. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed