Search Issue Tracker
Fixed
Fixed in 2020.3.37f1, 2021.3.6f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1
Unknown (hidden) 2021.1.X, 2021.2.X
Votes
0
Found in
2020.3.21f1
2021.1.27f1
2021.2.0f1
2022.1.0a13
2022.2.0a16
Issue ID
UUM-2205
Regression
Yes
[UWP] Universal Windows Platform build crashes when using Application.OpenURL()
Reproduction steps:
1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"
2. Open Scene "SampleScene"
3. Open Build Settings in File > Build Settings
4. Select Platform "Universal Windows Platform" and build project
5. Open solution of built project
6. Change solution configuration from "Debug" to "Release" and build on Local Machine
7. Click the button "Open URL"
8. Observe Visual Studio solution
Expected result: Application doesn't crash
Actual result: Application crashes
Reproducible with: 2020.3.21f1, 2021.1.27f1, 2021.2.0f1, 2022.1.0a13
Not reproducible with: 2019.4.32f1
Error: Exception throw at 0x00007FF9EAF188C4 (UnityPlayer.dll)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment