Search Issue Tracker
Fixed
Fixed in 2020.3.37f1, 2021.3.6f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1
Unknown (hidden) 2021.1.X, 2021.2.X
Votes
0
Found in
2020.3.21f1
2021.1.27f1
2021.2.0f1
2022.1.0a13
2022.2.0a16
Issue ID
UUM-2205
Regression
Yes
[UWP] Universal Windows Platform build crashes when using Application.OpenURL()
Reproduction steps:
1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"
2. Open Scene "SampleScene"
3. Open Build Settings in File > Build Settings
4. Select Platform "Universal Windows Platform" and build project
5. Open solution of built project
6. Change solution configuration from "Debug" to "Release" and build on Local Machine
7. Click the button "Open URL"
8. Observe Visual Studio solution
Expected result: Application doesn't crash
Actual result: Application crashes
Reproducible with: 2020.3.21f1, 2021.1.27f1, 2021.2.0f1, 2022.1.0a13
Not reproducible with: 2019.4.32f1
Error: Exception throw at 0x00007FF9EAF188C4 (UnityPlayer.dll)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment