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Won't Fix

Won't Fix in 2020.3.X

Votes

0

Found in

2020.3.34f1

Issue ID

UUM-2228

Regression

No

[Backport] Out of memory when minimizing GPU-bound Vulkan player with run-in-background enabled

-

Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.
Currently we don't throttle, so if the project is GPU bound we end end up queueing more and more frames.

Happens with project of https://fogbugz.unity3d.com/f/cases/1367351/

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (2020.3.X):

    Does not reproduce on 2020.3

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