Search Issue Tracker
Fixed
Fixed in 2020.3.38f1, 2022.1.12f1
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-2207
Regression
No
[Backport] Crash on VirtualRedirectTransfer when loading AssetBundle while entering Play Mode
How to reproduce:
1. Open the attached project "AssetBundleCrash"
2. Open the Scene in Assets/Scenes/SampleScene.unity
3. Enter Play Mode
Reproducible with: 2020.3.24f1, 2021.1.28f1, 2021.2.4f1, 2022.1.0a16
Could not test with: 2019.4.33f1 (due to compiler errors)
First lines of stacktrace:
(Unity) Sprite::VirtualRedirectTransfer
(Unity) SerializedFile::ReadObject
(Unity) PersistentManager::ReadAndActivateObjectThreaded
(Unity) PersistentManager::LoadObjectsThreaded
(Unity) PersistentManager::LoadObjects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 2022.1.12f1):
Fixed in 2022.1.12f1