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Inspector Transform Position values change on the Constrained GameObject...
How to reproduce:1. Open the "SampleScene" Scene in the attached "PhysicsBug.zip" Project2. Enter Play Mode3. Observe the transform ... Read more
Clicking on and cycling through objects stacked on top of each other not...
How to reproduce:1. Open the user's project2. Open Scenes > "Cycle Through Stacked Sprites (Prefab Instances)"3. Press on a sprit... Read more
EditorGUIUtility.PingObject on a Hierarchy object is visually offset
How to reproduce:1. Open attached project "PingObjectOffset.zip" and scene "SampleScene"2. In the Hierarchy window, select "SampleOb... Read more
[Linux] FSBTool is crashing in the vorbis encoder when trying to import ...
How to reproduce:1. Open any Unity project2. Download the attached '1.mp3' file and drag it into the project window Expected results... Read more
[iOS][Scripting]iPhoneSettings and iPhoneUtils members are deprecated, b...
Reproduction steps:1. Create a new Unity project.2. Create a C# script.3. Open the script with Visual Studio.4. Start typing "iPhone... Read more
Error is thrown when trying to apply changes to Animation component in n...
How to reproduce:1. Open attached project "Case_1136783_nesting.zip"2. In Hierarchy, select "Sphere" GameObject3. In Inspector, Clic... Read more
Using Mesh.SetTriangles continuously causes application to Freeze when c...
How to reproduce:1. Open attached project "CloseFreezeRepro.zip"2. Build the project (PC, Mac & Linux Standalone)3. Open the bui... Read more
"System.IO.FileSystemWatcher" not implemented on .NET 4.x API
Reproduction steps: 1. Open "fstest.zip" project2. Build & Run Standalone build3. Observe the "NotImplementedException: The meth... Read more
[Android] When fullscreen = FALSE and Render Outside Safe Area = TRUE no...
How to reproduce:1. Open the attached project2. Make sure fullscreen is set to FALSE in "ED_Test" script3. In Player Settings Resolu... Read more
[iOS] [Game Center] [Not Reproducible] Crash in "Scripting::ScriptingWra...
Summary:- In GameCenter.mm under GetUserImage() an GetEmptyUserImage() gets called that then tries to initialize a texture which cou... Read more
All about bugs
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