Search Issue Tracker
Fixed
Fixed in 2022.2.0b5, 2023.1.0a5
Votes
1
Found in
2022.2.0b1
2023.1.0a4
Issue ID
UUM-9413
Regression
Yes
[iOS] Archiving an iOS project fails
Steps to reproduce:
# Create a new Unity project
# Switch target to *iOS*
# Build the project
# Open the generated Xcode project and try to *Archive* it (Product/Archive)
Expected result: project is successfully archived and prepared for validation/publishing.
Actual result: archiving fails with the following error message:
_Bitcode bundle could not be generated because '/Users/robertas/Library/Developer/Xcode/DerivedData/Unity-iPhone-gzsdmyqjzdfnhzgcxkncflagcchs/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/BuildProductsPath/Release-iphoneos/il2cpp.a(7o14hp7xt8pt.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64_
Reproduced with: 2022.2.0b1, 2023.1.0a4
Not reproducible with: 2021.3.6f1
Reproduced using Xcode 13.4 & Xcode 14.0 beta.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment