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[macOS] Unity crashes when enabling a Camera which has a RenderTexture w...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In Hierarchy, select the "SecondCamera"3. In the Inspe... Read more
[Profiler] Counter colors are not switched alongside the Counter when th...
How to reproduce:1. Open the attached "Profiler" project2. Open the Profiler (Window->Analysis->Profiler)3. Open the Profiler ... Read more
[Metal] Artifacts appear in scene view when skybox and lighting are disa...
When runnning with Metal Editor Support turned on, artifacts will appear in the scene view if a gameobject is selected while the sky... Read more
[iOS] Particles geometry gets triangulated when project is deployed to a...
How to reproduce:0. Reproduction steps with the screenshots are also linked in the Edit (How to Build and Run.pdf)1. Open the attach... Read more
[WebGL] Builds fail when Enable Exceptions is set to Full With Stacktrace
Reproduction steps:1. Open the user's attached project2. Make sure that Enable Exceptions is set to Full With Stacktrace in Player S... Read more
Assets from Packages added via git do not appear in the Object Picker wi...
How to reproduce:1. Open the attached '1272963.zip' project2. In the Project window open 'UMP Git Extension' > 'Editor' > 'Res... Read more
GUI.Color not applied when using Personal theme
Reproduction steps:1. Open attached project 'Test.zip' and scene 'TestScene'2. Set Edit -> Preferences -> General -> Editor... Read more
[NetCode] 'generic jobs cannot have their reflection data auto-registere...
How to reproduce:1. Open new Unity project2. Install 'Unity NetCode' package3. Observe Console window Expected result: No errorsActu... Read more
Profiler stops recording Editor profiling information when enter Play Mode
How to reproduce:1. Open attached project "case1273129.zip"2. Open the Profiler window3. Select Editor as a target to connect to4. E... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title