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Text from edited prefab's component does not account for bold style when...
Reproduction steps:1. Open attached project "TextPosition.zip" and scene "SampleScene"2. In Hierarchy window, select Canvas/Edited G... Read more
Crash while inspecting BytesList values of a dictionary in VS debugger w...
Reproduction steps:1. Open the user's attached project2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera")3. Make su... Read more
[uGUI] Button does not get highlighted if it has been pressed at least once
Reproduction steps:1. Open project in "ButtonHighlight.zip (25.8 KB)"2. Open SampleScene and enter Play Mode3. Highlight the button ... Read more
Input System cannot read Vector2 values after InputActionSet has been di...
Reproduction steps:1. Open attached project "InputSample.zip" and scene "SampleScene"2. Enter Play Mode3. While holding the 'D' key,... Read more
[IL2CPP][macOS] MONO variable path has no quotes in generated .sh script...
How to reproduce:1. Create a new project2. In the Project Settings, set the Scripting Backend to "IL2CPP" (Edit->Project Settings... Read more
[Android] Video freezes while playing when a video is loaded from Stream...
Reproduction steps:1. Download and open the attached project "1271550.zip"2. Build and run for Android3. Press the button to play a ... Read more
IOException thrown in build when data serialized to the EntityHeader get...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Project window, select the ClassicBuildSettin... Read more
[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce:1. Open the attached "Repro1270381.zip" Project2. Make sure that ARMv7 and ARM64 are selected in Project Settings &... Read more
References on Prefabs aren't automatically added when the target of the ...
How to reproduce:1. Open the attached "1270634 repro" project2. Extract files from "TheMissingFiles.zip" archive to the Assets folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes