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[Android] Screen.safeArea returns wrong height when building Native app ...
How to reproduce:1. Download the attached project 'UaaL.zip'2. Open the 'NativeAndroidApp' folder with AndroidStudio (keep 'UnityPro... Read more
[Backport] "Metal: Fragment shader missing texture binding at index 0" w...
Steps to reproduce:1. Open the attached project2. Open "SampleScene"3. Open Profiler (Window -> Analysis -> Profiler)4. Switch... Read more
Assigning a lighting data asset causes the lightmaps to be unloaded for ...
With multiple scenes opened in Unity. Assigning a lighting data asset in the lighting window tab, causes the lightmaps for the other... Read more
[Backport] Keystore file is not recognized by Editor when keystore has a...
How to reproduce:1. Download the attached project "1398997.zip"2. In Project Settings go to Player Settings > Publishing Settings... Read more
[Backport] [Input System] Unity does not register Amazon Fire TV remote'...
Reproduction steps:1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage"2. Import the asset package into... Read more
[Backport] Controls keys are inverted after switching to other tab
Reproduction steps:1. Open the attached 'InputSystemTest1' project2. Open the 'SampleScene'3. Enter Play mode4. Note that the 'optio... Read more
[Backport] OnPostRender is called multiple times per frame when setting ...
Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets > Scenes folder3. Open "Sample... Read more
[Backport] [Android][Vulkan] Application crashes upon opening after putt...
1. Open the attached user's project "DeepLink.zip"2. Make sure that Vulkan is selected as the Graphics API3. Build for Android4. Lau... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce:1. Open the attached project2. Open Test Runner window3. Run Playmode tests on WebGL Expected result: No issuesActu... Read more
[Backport] Memory leak on image asset import during tests
Steps to reproduce:1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening)2. Open toolba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed