Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.1.19f1
Votes
1
Found in
2021.3.3f1
2022.1.1f1
Issue ID
UUM-907
Regression
Yes
[Backport] "Metal: Fragment shader missing texture binding at index 0" warning produced on switching to Timeline mode in Profile
Steps to reproduce:
1. Open the attached project
2. Open "SampleScene"
3. Open Profiler (Window -> Analysis -> Profiler)
4. Switch to Edit Mode
5. Set Hierarchy or Raw Hierarchy mode
6. Toggle Live mode on
7. Switch to Timeline mode
Expected results: No errors or warnings
Actual results: "Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Internal-GUITextureClipText)" warning produced
Reproducible with: 2022.1.0a1, 2022.1.0b5, 2022.2.0a2
Not reproducible with: 2020.3.27f1, 2021.2.0b1, 2021.2.9f1
Notes:
- The errors don't seem to affect performance
- Doesn't reproduce on Ubuntu 20.04 in any way (likely Metal specific issue)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Discussions] "NativePassData.GraphPasses()" has GC Alloc of ~256 B when using Render Pass
- Setting Shader Graph to Surface Type "Transparency" and Render Face "Both" breaks the preview
- Warning "Unknown pseudo class "multiline"" is logged when the Animator is loaded or in use after picking Motion in a States Inspector
- Deleting the property in the Blackboard and then creating the different type property with the same name throws an error
- Selector gets stuck in UI if scroll is used while dragging
Resolution Note (fix version 2022.1.19f1):
Fixed in 2022.1.19f1
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1