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1
votes
Fixed

[macOS] "Failed to import package with error: Couldn't decompress packag...

MacOS

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Jul 28, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Create an empty project2. Import the attached "test.unitypackage"3. Observe the Console Window Expected result: ... Read more

3
votes
Third Party Issue

Rigidbody tunnels through static collider when using Sweep-based Collisi...

Physics

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Aug 08, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce:1. Open attached "ContiniousCollisionDetection.zip" and SampleScene2. Enter the Play mode3. Press Space Key to spaw... Read more

0
votes
Fixed

[URP] Keyframes cannot be added to the Animation's Timeline when Animati...

URP Features

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Aug 13, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "SpotlightInnerAngle" project2. Open the "SampleScene" Scene3. Open the Animation window (Wind... Read more

0
votes
Fixed

Memory leak error upon recompiling after Play Mode when calling DefaultW...

Package: Entity Component System (ECS)

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Apr 19, 2020

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Version/s: 0.9.1-preview.15

How to reproduce:1. Open attached project "Sentry.zip"2. Enter Play Mode3. Exit Play Mode4. Add a comment in "bs.cs" script and retu... Read more

0
votes
By Design

[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...

Package: Scriptable Render Pipeline Core

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Aug 09, 2020

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Version/s: 10.1.0-preview.7

How to reproduce:1. Create a URP template project2. Import the attached unitypackage file named "Code_1269325"3. Add the FractalMast... Read more

0
votes
Fixed

"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...

OpenGL

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Aug 14, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce:1. Open user-submitted project (HardwarePCFTest.zip)2. Open the 's1' scene3. Make sure the Editor is using OpenGL4.... Read more

0
votes
Fixed

Automatically add embedded package files to source control

Packman

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Aug 17, 2020

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Version/s: 2019.4, 2020.1, 2020.2

When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more

0
votes
By Design

Generated lightmap has blocky artifacts when a Mesh is using generated l...

Progressive Lightmapper

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Aug 11, 2020

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Version/s: 2020.1.0b9, 2020.2.0a7, 2020.2.0a19

How to reproduce:1. Open the attached project named "odd_baked_gi_on_model01.zip"2. Open the Scene013. Bake the Lighting4. Observe t... Read more

1
votes
Fixed

[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...

Visual Effects - Legacy

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Aug 17, 2020

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Version/s: 2019.4

This is causing performance issues for users who pool particle systems. This is the function:ParticleSystemRenderer::UpdateCachedMes... Read more

1
votes
Fixed

Burst fails to load at runtime on UWP

Burst

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Aug 17, 2020

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Version/s: 2020.1

Read more

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