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1
votes
Won't Fix

[Build] Blend Tree 2D Freeform Directional Animation breaks after some time

Animation

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Nov 07, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1) Open attached 'AnimationRepro.zip' project2) open scene 'Apartment_Prototype'3) play in the editor and observ... Read more

1
votes
Fixed

[StateMachine] [Backport] When changing animator controller in play mode...

Animation

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Nov 26, 2015

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Version/s: 5.3.0b5

Reproduction steps:1. Open attached project2. Open and play the "testScene" scene3. Press "Space" notice that in the console it didn... Read more

0
votes
Won't Fix

[D3D] Disabling Depth and Stencil causes UI Mask element to not function...

UI

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Oct 14, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Create new project2. Import the attached scene (MaskBug.zip) and open it3. Open 'Build Settings' and switch t... Read more

0
votes
Fixed

[Editor] Custom inspector UI field changes are not saved

IMGUI

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Nov 26, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Download and import attached project.2. Load "scene" scene.3. Select "Main Camera"4. Change "My Property Fiel... Read more

0
votes
By Design

[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...

CodeEditors

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Oct 17, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project2. Open Assets/Scene.unity3. Open Assets/Script/TestCode.cs with Visual Studio4. Put a b... Read more

0
votes
Won't Fix

[Editor] ExportPackage with include dependency includes unneeded assets

Themes

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Nov 23, 2015

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Version/s: 5.4.0a1

When exporting an simple script using "Export Package" from the context menu with the "Include dependencies" option enables a textur... Read more

8
votes
Won't Fix

External: [WebGL] Artifacts in standard shader with normal maps

WebGL

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Nov 26, 2015

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Version/s: 5.3.0f2

-e: see title, it looks better in the editor but has lots of blocky error in a WebGL build -repro:--open attached project--run the s... Read more

10
votes
Fixed

Clustering view throws "m_PresentShortFall >= 0" error while navigating ...

Global Illumination

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Nov 26, 2015

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Version/s: 5.3.0f3

To reproduce:1. Create new scene2. Open Clustering/Lit Clustering view3. Navigate around in scene view4. Flood of m_PresentShortFall... Read more

1
votes
Won't Fix

[SceneView] Wireframe overlay sometimes visible through surfaces because...

Graphics - General

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Nov 26, 2015

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Version/s: 5.4.0a4

To reproduce:1. Open attached project2. Open scene 13. Select capsule4. Move it around5. Notice that parts of wireframe are visible ... Read more

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