Search Issue Tracker
[Build] Blend Tree 2D Freeform Directional Animation breaks after some time
Steps to reproduce: 1) Open attached 'AnimationRepro.zip' project2) open scene 'Apartment_Prototype'3) play in the editor and observ... Read more
[StateMachine] [Backport] When changing animator controller in play mode...
Reproduction steps:1. Open attached project2. Open and play the "testScene" scene3. Press "Space" notice that in the console it didn... Read more
[D3D] Disabling Depth and Stencil causes UI Mask element to not function...
Steps to reproduce: 1. Create new project2. Import the attached scene (MaskBug.zip) and open it3. Open 'Build Settings' and switch t... Read more
[Editor] Custom inspector UI field changes are not saved
Steps to reproduce: 1. Download and import attached project.2. Load "scene" scene.3. Select "Main Camera"4. Change "My Property Fiel... Read more
[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...
Steps to reproduce: 1. Open attached project2. Open Assets/Scene.unity3. Open Assets/Script/TestCode.cs with Visual Studio4. Put a b... Read more
[Editor] ExportPackage with include dependency includes unneeded assets
When exporting an simple script using "Export Package" from the context menu with the "Include dependencies" option enables a textur... Read more
External: [WebGL] Artifacts in standard shader with normal maps
-e: see title, it looks better in the editor but has lots of blocky error in a WebGL build -repro:--open attached project--run the s... Read more
Clustering view throws "m_PresentShortFall >= 0" error while navigating ...
To reproduce:1. Create new scene2. Open Clustering/Lit Clustering view3. Navigate around in scene view4. Flood of m_PresentShortFall... Read more
[SceneView] Wireframe overlay sometimes visible through surfaces because...
To reproduce:1. Open attached project2. Open scene 13. Select capsule4. Move it around5. Notice that parts of wireframe are visible ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled