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0
votes
Fixed

Crash on MTLGetEnvCase<MTLErrorModeType> when opening a specific prpject

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Dec 08, 2023

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Version/s: 2021.3.16f1

Reproduction steps:1. Open the attached project “CrashRepro” Expected result: The project opensActual result: The Editor crashes Rep... Read more

0
votes
Won't Fix

[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...

Input

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Dec 22, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

[MacOS] Input.mousePosition returns incorrect results when The mouse cursor is not moving Using dual monitors (Game Window on Mac mo... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Won't Fix

"_MainTex" reference does not change when selecting a different image wi...

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Mar 04, 2024

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Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11

How to reproduce:1. Open the “ShaderGraphMainTexIssue” project2. Open the “SampleScene”3. In the Hierarchy window select the “Square... Read more

0
votes
Fixed

[UI] GraphicRaycaster/PhysicsRaycaster.Raycast retruns worldPosition and...

uGUI

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Jun 12, 2018

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Version/s: 2018.2.0b7

Steps to reproduce:1. Open QA attached project2. Press on the cube3. Notice that worldPosition and worldNormal output is correct4. P... Read more

0
votes
Fixed

[SpriteRenderer] Tangent values are not correct on mobile

Shaders

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Mar 23, 2017

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Version/s: 5.6.0b8

How to reproduce:1. Open attached project2. Build to mobile device3. Compare visuals to editor (Images included) Reproduced on: 5.6.... Read more

0
votes
Fixed

[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...

Package: Input System

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Oct 28, 2019

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Version/s: 1.0.0-preview.3

Steps to repro:1. Open attached project2. Make sure in Build Settings "Script Debugging" is enabled3. Build for iOS and deploy the X... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more

0
votes
By Design

Mask is not being rendered into RenderTexture in Game View when Render M...

uGUI

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Nov 03, 2019

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Version/s: 2019.2.0b9, 2019.3, 2019.3.0b9, 2020.1

How to reproduce:1. Open user attached 'Svg UI Repro.zip' project2. Open 'SampleScene' Scene3. Select 'Mask' child of 'Canvas - Scre... Read more

0
votes
By Design

GameObjects with Cinemachine Follow Transform on Z axis changes when mou...

Package: Cinemachine

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Jul 25, 2023

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Version/s: 3.0.0-pre.7

How to reproduce:1. Open the attached project2. Open Scene "Main"3. Select GameObject "beetle" in Hierarchy4. Move the mouse between... Read more

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