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Timeline window stays locked when no timeline is opened and cannot be un...
The timeline window stays locked when no timeline is opened. There is no way to unlock the window since the lock button is disabled.... Read more
Memory usage spikes to 8 GB causes machines with 8 GB RAM the Editor to ...
How to reproduce:1. Open the user's attached "New Unity Project2020.2beta.zip" project2. Go to File -> Build And Run3. Open the T... Read more
Windows Player stuck at start with black screen
Reproduction steps:1. Open project from Case 1108597 in 2020.2.0a212. Switch to PC, Mac & Linux Standalone build target3. Select... Read more
[Input System] Mouse movement interferes with gamepad's joystick
Reproduction steps:1. Open attached project "MouseGamepadInterfaceExample.zip" and scene "SampleScene"2. Enter Play Mode3. In Game V... Read more
[Input System] Control Schemes are not resolved when copying bindings be...
Reproduction steps:1. Open the attached project ("Case_1276106-ActionCopying.zip")2. Create a ".inputactions" asset with one action ... Read more
[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...
How to reproduce:1. Open the attached 'ShadowmaskLoadStoreActions.zip' project2. Switch Platform to iOS and enable Development Build... Read more
Animated object's color cannot be modified in Play mode if its AnimatorC...
How to reproduce:1. Open the attached '1278113.zip' project2. From the 'Scenes' folder open the 'SampleScene'3. Enter the Play mode4... Read more
Profiler - RawFrameDataIterator ThreadID will always return 0 for profil...
Repo:1. Open the profiler and capture a bunch of frames2. Save the capture3. Load the capture4. use RawFrameDataAPI to loop over thr... Read more
Cannot use custom materials when CommandBuffer blitting from CameraTarge...
How to reproduce:1. Open the user's attached project from "commandBufferCameraBlitTest.zip"2. See in Game View the cyan color becaus... Read more
Custom Editor - Selected object's fields not displayed after selecting m...
Reproduction steps:1. Open attached project "MultiSelect.zip" and scene "Scene"2. In Hierarchy window, select all three "Script" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window