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Assertion failed on expression: 'insert_before <= end()' crash when usin...
Reproduction steps:1. Open the attached project "2022.2.0a11-packageRepro.zip"2. Open Scenes/SampleScene3. Select the Assets/Fei-CLO... Read more
Crash when opening the project
Reproduction steps:1. Open the user's attached project Expected result: Project opens successfullyActual result: Editor crashes Repr... Read more
Oculus Quest app using Vulkan crashes on startup
How to reproduce:1. Open the attached project "Test2021.3.zip"2. Build and run SampleScene on Oculus Quest Expected result: App star... Read more
[Landed] Segmentation fault: 11 error is thrown when project is built us...
Reproduction steps:1. Open the "unityBuild.sh" script that is in the attached project "BuildTestURP.zip" from Google Drive2. Edit "U... Read more
[OpenGLES3][Android] Forcing Screen Orientation breaks on Android with O...
Reproduction steps:1. Open the attached user's project "TestAndroidRotation.zip"2. Switch platform to Android and make sure Graphics... Read more
[iOS] "Signing Team ID" and "Automatically Sign" Player Settings are ign...
Reproduction steps:1. Open a new Unity project on an M1 machine2. Open Build Settings and switch Platform to iOS3. Open Project Sett... Read more
Light 2D Alpha Blend On Overlap setting does not update when upgrading p...
How to reproduce:1. Open the user's attached project in 2020.3 (URP <= 11)2. Select "Point Light 2D" in the Hierarchy3. In the In... Read more
[Oculus] Unlit shaders created with Shader Graph jitter when Oculus Appl...
Reproduction steps:1. Open the attached user's project "unity-application-spacewarp-main.zip"2. Build and run the application on Ocu... Read more
[VFX] Skinned Mesh Renderer sampling first frame after culling in T-Pose
The Sampling of a SMR displays T-Pose if the VFX became visible in the same frame than the Skinned Mesh RendererStep to repro:- Impo... Read more
[Metal] Post Processing toggle in the Scene viewport causes graphics art...
How to reproduce:1. Open project "CelticEGame.zip"2. Go to the Build Settings and choose iOS3. Observe the Scene or Game view Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control “Create a new workspace” window text boxes expand vertically when inputting a very long text and covers the whole window
- A Blend Tree's Visualization is not repainted when a Blend Tree's Parameters change in Play Mode
- Cursor size and resolution is inaccurate when switching the 'Default Cursor' field
- Lightmapping delegate not called for first scene when baking via "-executeMethod" on editor launch
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode