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0
votes
Won't Fix

VSTU: Node not supported: 'Vector3 - Vector3

CodeEditors

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Aug 11, 2017

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Version/s: 2017.2.0b6

Adding a Vector3 operation to the Visual Studio 2017 Watch window displays: "Node not supported: 'b - a' " How to reproduce:1. Open ... Read more

2
votes
Won't Fix

Crash in GdipCreateBitmapFromStream when calling System.Drawing.Bitmap c...

Mono

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Aug 11, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the user (GifWriterCrash.zip)2. Open "1" scene3. Enter Play mode4. Press E on the key... Read more

0
votes
Fixed

[Regression] 'AssetImporterEditor: assetEditor has null targets!' is sho...

Inspector Framework

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Aug 11, 2017

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Version/s: 2017.2.0b7

Steps to repro: 1. Open attached project;2. In the Project folder multiselect four .spm prefabs by shift-clicking on them;3. In the ... Read more

0
votes
Fixed

[OSX][New scripting runtime] Editor crashes after attaching VS debugger ...

Mono

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Aug 11, 2017

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Version/s: 2017.2.0b7

1. What happenedReproducible on OS X with new runtime only - doesn't happen on legacy Mono. Editor crashes, with no Bug Reporter bei... Read more

0
votes
Fixed

[Regression][UI] WindZone's mode is displayed as text field instead of d...

Speedtree Integration

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Aug 11, 2017

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Version/s: 2017.2.0b7

Steps to repro: 1. Open attached project and 'test' scene;2. Select WindZone gameobject in the Hierarchy;3. Observe Mode field in th... Read more

0
votes
Fixed

Setting "Default Behavior Mode" to "2D" breaks HDR rendering

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Download RenderDoc and install it on your machine (if you don't have it already)2. Open attached project3. Ope... Read more

10
votes
Duplicate

[iOS] Building iOS project with disabled stripping fails in Xcode with a...

iOS

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Aug 11, 2017

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Version/s: 2017.2.0b6

Steps to reproduce: 1. Open new Unity project2. Switch to iOS3. Uncheck 'Strip Engine Code' checkbox4. Build for iOS5. Try to build ... Read more

0
votes
Fixed

[Android] Memory consumption has increased in 2017.2 compared to 2017.1

Android

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Aug 11, 2017

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Version/s: 2017.2.0b7

1. What happenedRuntime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to ... Read more

0
votes
Fixed

[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...

Graphics - General

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Aug 11, 2017

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Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and 't1' scene;2. Open Occlusion tab (Window -> Occlusion Culling);3. In Inspector open ... Read more

0
votes
Fixed

[.NET 4.6] Unity crashes when delegate's property is used

Mono

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Aug 11, 2017

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Version/s: 2017.2.0b6

How to reproduce:1. Open the attached project2. Run the scene, Unity crashes Actual result: Unity doesn't recognize a null object an... Read more

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