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[MacOS][Metal] Shadows are cast by the Viewport/Camera when the Shadow S...
Reproduction steps: 1. Open the attached project "Case_1382050.zip" and load Scene "SampleScene" 2. In the Menu Bar go to File -> Bu... Read more
[iOS] App crashes with "A command encoder is already encoding to this co...
How to reproduce: 1. Open the attached project ("unity.zip") 2. Build an Xcode project and open it 3. Open /Libraries/<user's librar... Read more
Lighting render issues when using Metal on macOS with iOS build target
Reproduction steps: 1. Download and open the attached "MacMetalIssue.zip" project 2. Open the "Sample Scene" scene 3. Make sure t... Read more
[Cache Server] Editor crashes when disabling CacheServer during ongoing ...
Reproduced 4 times with 2 different projects, it doesn't depend on the project, but it should be big enough so upload is long enough... Read more
A texture is applied on every Editor window when calling Texture2D.LoadI...
Reproduction steps: 1. Open the attached project 2. Enter Play Mode 3. Observe the Editor windows Expected result: the texture shou... Read more
Text in the Inspector overlaps with the text below
How to reproduce: 1. Open the attached "case_1426862" project 2. Select the "FilmPOC" asset in the Scenes folder 3. Click "Config" u... Read more
Failed to resolve UnityEditor.GenericMenu:CatchMenu when building Addres...
Reproduction steps: 1. Open the attached project 2. In Window -> Asset Management -> Addressables -> Groups 3. Select Build -> New B... Read more
NavMeshSurface area is cut off when baked at a specific position on Terrain
Reproduction steps: 1. Open the attached "SurfaceBake.zip" project 2. Open the "Scenes/SampleScene" Scene 3. Select the "Terrain > I... Read more
TextMeshPro text doesn't show up when importing from a custom package
Reproduction steps: 1. Create an empty project 2. Import Input System package 3. Import the user's attached Unity package 4. Open th... Read more
Materials appear white when importing model as .jas file
Reproduction steps: 1. Open the attached 'importMaterialTest' project 2. Open the 'SampleScene' 3. Observe the 'Test (Jas)' GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support