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0
votes
Fixed

Tiling menu greyed out on mac editor resize button

MacOS

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Aug 04, 2020

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Version/s:

1. hover over or click and hold resize button for editor window2. expected: tiling menu appears and options to enter split view can ... Read more

0
votes
Fixed

[Windows] The Unity import progress is not shown in the Windows taskbar

Window management

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Aug 10, 2020

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Version/s: 2020.1.2f1, 2020.2.0a5

How to reproduce:1. Create a new project2. Inspect the Unity import progress in the Windows taskbar Actual: The Unity import progres... Read more

0
votes
Fixed

Invalid Windows Proxy Configuration causes NullReferenceException to be ...

Mono

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Aug 10, 2020

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Version/s: 2020.2.0a21

User reported here: https://github.com/Unity-Technologies/mono/pull/1330 Repro Steps: Have your windows registry values set as such:... Read more

1
votes
Won't Fix

Bolt 2 - Group Boxes have numerous issues

Package: Visual Scripting Bugs

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Jul 02, 2020

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Version/s: 2.0.0a12

Group boxes feel really rough. There is no inspector/explorer options to adjust a group box. There is no word wrap or auto scaling. ... Read more

0
votes
Won't Fix

Draging and dropping private vaiables in the explorer can cause C code g...

Package: Visual Scripting Bugs

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Aug 10, 2020

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Version/s: 2.0.0a13

The user has the ability to move private variables via drag and drop. If you drag and drop one variable on top of another it will br... Read more

0
votes
Not Reproducible

Crash on opening some HDRP scene with Windows Vulkan

Package: Scriptable Render Pipeline HD

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Apr 29, 2020

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Version/s: 9.x

Get SRP repository: https://github.com/Unity-Technologies/Graphics and open HDRP_Test projecthttps://github.com/Unity-Technologies/G... Read more

0
votes
Fixed

[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...

Package: Shader Graph

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Aug 10, 2020

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Version/s: Master (b866415201)

Does not happen in 9.x.x/ReleaseMay affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it s... Read more

0
votes
By Design

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...

DirectX12

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Jul 01, 2020

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Version/s: 2020.1, 2020.1.0b14, 2020.2

How to reproduce:1. Open user attached project "NanoTwo.zip"2. Enter Play Mode3. Enable 'DrawProcedural' GameObject4. Enable 'Indire... Read more

0
votes
Fixed

[UIR] UI Toolkit runtime resize bug with Graphics.Blit

Package: UI Toolkit

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Aug 04, 2020

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Version/s: 1.0.0-preview.1

Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more

0
votes
By Design

GUI.Button and GUILayout.Button stay in the normal GUIStyleState even wh...

IMGUI

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Aug 10, 2020

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Version/s: 2019.3.0a3, 2019.4, 2019.4.7f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "GuiButtonStyle2019.4.7f1.zip" project2. Open the "SampleScene" Scene3. Open the "TestI... Read more

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