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Culling mask component value displays as "Mixed..." when two or more ite...
Reproduction steps:1. Open new unity project and scene "SampleScene"2. In Hierarchy window, select "Main Camera" GameObject3. In Ins... Read more
[Timeline] Audio is not paused when setting Time.timeScale to 0
How to reproduce:1. Open attached project "case1269783.zip" and scene "SampleScene"2. Enter Play Mode Expected result: Timeline soun... Read more
[IL2CPP] SecurityException is thrown in build when using Humanizer plugin
Reproduction steps:1. Open the attached project ("case_1271060-NuGet-Humanizer.zip")2. Make a standalone build with IL2CPP backend a... Read more
[PLM] Overlapping spotlights are not baked
How to reproduce:1. Open "Test2019.zip" project and SampleScene2. Select the second "Spot light" GameObject in the Hierarchy window3... Read more
[Input System] Multi Tap Interaction doesn't get triggered when there ar...
How to reproduce:1. Open the attached "1267805 repro" project2. Open the "SampleScene" Scene from Assets > Scenes3. Enter Play Mo... Read more
New editor windows have wrong position when working with several monitors
Reproduction steps:1. Make sure to have 2+ monitors connected to your system2. Launch Unity and drag-n-drop its main window to a sec... Read more
[Shader Graph] Shader breaks when a certain symbol is added to an Enum k...
How to reproduce:1. Open the user's attached "Gondwana2020.zip" project2. Create a new Shader Graph in the Project window (Right-cli... Read more
Unpacked prefabs lose reference to component in hierarchy when the Prefa...
How to reproduce:1. Open attached project "UnpackPrefab.zip" and scene "SampleScene"2. In Hierarchy window, unpack "Prefab" GameObje... Read more
[XR][Oculus] triggerPressed action is registered when index finger trigg...
Reproduction steps:1. Open the attached project ("Input System.zip")2. Open "Input System" scene3. Enter Play mode4. Make sure HMD i... Read more
Transform values that do not fit their input field in the Inspector wind...
How to reproduce:1. Create a new Unity project2. Select any GameObject3. Enter a large value into one of its Position/Rotation/Scale... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes