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[Backport] TextureSheetAnimation loops through all frames when Cycles is...
How to reproduce: 1. Create a new project 2. Import "BulletShell.unitypackage" package 3. Drag "BulletShell" (Assets/Particles/Bulle... Read more
[Backport] Line Renderer color is incorrect when using Linear color space
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. In the Hierarchy window, select Line Renderer ... Read more
[GPU PLM] OpenCL shader loading time in the new projects has become sign...
Steps to repro: 1. Create the new project; 2. Add a Cube and a Plane gameobjects; 3. Select added Cube and Plane and mark Cube and P... Read more
[Backport] Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/...
How to reproduce: 1. Open the user attached project 2. Open the SampleScene 3. Observe the Sphere in the Game view. Notice that the ... Read more
[Backport] Component.GetComponentInParent doesn't have an overload for g...
How to reproduce: 1. Open the attached '1331778.zip' project 2. Observe the Console Expected result: No visible errors present Act... Read more
GPU lightmapper isn't detecting the discrete Intel IRIS Xe MAX GPU with ...
Open a project using the GPU lightmapper on a machine with a discrete Intel® IRIS Xᵉ MAX GPU with 4GB dedicated memory. Observed ... Read more
[Backport] Unity crashes entering Play Mode when the GraphView window is...
How to reproduce: 1. Open the attached project "GraphViewCrash.zip" 2. Open "Graph Editor" (Graph Editor>Graph Editor) 3. Enter Play... Read more
[Backport] UnityWebRequest coroutine is running when CanvasUpdateRegistr...
How to reproduce: 1. Open the attached project "New Unity Project.zip" 2. Open SampleScene 3. Click Assets > Build Asset Bundles 4.... Read more
[Backport] Element of an array with the SerializeReference attribute doe...
How to reproduce: 1. Open the user's attached project 2. Open the 'SampleScene' 3. In the Hierarchy select 'GameObject' 4. Add a new... Read more
[Backport] Animated Image property Raycast Target does not function when...
Reproduction steps: 1. Open the attached "RaycastTarget.zip" project 2. Enter Play Mode 3. In Game view, interact with the Button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support